zink: unset last_vertex_stage_dirty after applying it
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Tue, 16 Mar 2021 19:57:52 +0000 (15:57 -0400)
committerMarge Bot <eric+marge@anholt.net>
Tue, 16 Mar 2021 21:29:09 +0000 (21:29 +0000)
commit4b063d636e2f5a0d39da5a08227b7c9ad04e61c7
treef3a1e26ea6f523c685fbf99ab94bfc79a2ce791b
parent30cf07cc8ac1f2432b78336774ee43a7ef8d19e8
zink: unset last_vertex_stage_dirty after applying it

turns out that having extra flags for stuff isn't that useful if you never reset them

Fixes: 9b8c121917d ("zink: flag shaders as needing update when clip_halfz changes")

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9633>
src/gallium/drivers/zink/zink_draw.c