zink: improve granularity of renderpass switching
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fri, 15 Jul 2022 20:53:33 +0000 (16:53 -0400)
committerMarge Bot <emma+marge@anholt.net>
Wed, 20 Jul 2022 17:30:19 +0000 (17:30 +0000)
commit4aec7615963a48263379acbdca2efadbb6bf58de
treed1c83bb54b2dad218a2d10e851491866e595dfca
parentf78919d36d633d74584a5ecb00a1bc092901d2d8
zink: improve granularity of renderpass switching

this should ensure that (future) renderpass recalcs will never split
a renderpass unnecessarily

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17640>
src/gallium/drivers/zink/zink_pipeline.h
src/gallium/drivers/zink/zink_render_pass.c