Revert "evas: Fix compilation when using different build directory"
authorJean-Philippe Andre <jp.andre@samsung.com>
Mon, 27 Jun 2016 06:30:47 +0000 (15:30 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Mon, 27 Jun 2016 07:19:43 +0000 (16:19 +0900)
commit4adbd32a52b928158d2bd0e2fd973178e305c3b4
tree230fc59ae0686550e542b763ad0a9046c92108a9
parent7a17f6fb47b38969a786475757f43c1853a934f0
Revert "evas: Fix compilation when using different build directory"

This reverts commit 3c13ef14e3511611cabf184ff0b83c264b3e620d.

This introduced new build breaks, especially with in-tree builds.
In particular, DIR was not defined. See T3975.

I'll make the shaders regen an opt-in rather than on by default.
src/Makefile_Evas.am
src/modules/evas/engines/gl_common/shader/gen_shaders.sh
src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh