Evas GL shaders: Simplify a bit the shaders code v1.16.0-beta2
authorJean-Philippe Andre <jp.andre@samsung.com>
Mon, 19 Oct 2015 11:04:20 +0000 (20:04 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Mon, 19 Oct 2015 11:27:22 +0000 (20:27 +0900)
commit4a830877f0f2cee5131174a304b2066feb67539d
treea22e0e69090a02f21dffd80aef372971afc007bd
parenta3cec656c8db54c736b5f5b85e0728cd75c83a87
Evas GL shaders: Simplify a bit the shaders code

Following raster's change, the Program_Source struct is useless.
This is a big commit, again, but really all is auto-generated.
src/Makefile_Evas.am
src/modules/evas/engines/gl_common/evas_gl_common.h
src/modules/evas/engines/gl_common/evas_gl_shader.c
src/modules/evas/engines/gl_common/shader/evas_gl_shaders.x
src/modules/evas/engines/gl_common/shader/evas_gl_shaders_bigendian.x
src/modules/evas/engines/gl_common/shader/gen_shaders.sh