panfrost: Evaluate blend shaders per-sample
authorAlyssa Rosenzweig <alyssa@collabora.com>
Wed, 18 Aug 2021 22:10:49 +0000 (22:10 +0000)
committerMarge Bot <eric+marge@anholt.net>
Fri, 20 Aug 2021 20:13:27 +0000 (20:13 +0000)
commit4a51366144a9c70b14f28669a6b1c995e3595014
tree4af7cbccf727d31436324c71c52c7737fefdb819
parent16394dc71a4e78bfeb762ffd05f314b329c17f54
panfrost: Evaluate blend shaders per-sample

This varies the sample ID value, which will be used in the next commit.
This is less complicated than keying blend shaders to the content of
this flag and trying to make mega blend shaders covering all samples at
once ... complexity I'd rather not think about right now. The DDK does
it this way.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12478>
src/gallium/drivers/panfrost/pan_cmdstream.c