Proper deinitilization of eglImage & texture handles
authorRahul Singhal <rasinghal@nvidia.com>
Thu, 12 May 2011 14:00:29 +0000 (19:30 +0530)
committerMichael Schuldt <michael.schuldt@bmw-carit.de>
Mon, 4 Jul 2011 07:43:50 +0000 (09:43 +0200)
commit4a14612aed5bb4e4fecc60b8fac16847f2c6b56c
tree013ae7f939c5d10d1f827db76efc745140a65782
parent9e1cc74202e594aeb4539bfa15b05a2d66390e34
Proper deinitilization of eglImage & texture handles

Set eglImage & texture to 0 after they are destroyed/deleted.
LayerManagerPlugins/Renderers/Graphic/src/TextureBinders/X11EglImage.cpp