d3d11colorconverter: Handle P016_LE format
authorSeungha Yang <seungha.yang@navercorp.com>
Thu, 9 Jan 2020 10:39:59 +0000 (19:39 +0900)
committerSeungha Yang <seungha.yang@navercorp.com>
Thu, 9 Jan 2020 16:29:47 +0000 (16:29 +0000)
commit49a1f022fdb1a716b6b42d21cbc0aad00355c933
treeca289283f68c0e0a90f65c58b862de1f16920376
parentbbab229905ad32dfd591b763f7e6fd7543ed42f8
d3d11colorconverter: Handle P016_LE format

P016 format is no different than P010. Not much things to add code.
sys/d3d11/gstd3d11colorconverter.c
sys/d3d11/gstd3d11format.c
sys/d3d11/gstd3d11format.h