Parser & SPV: Implement two extensions regarding GLSL sparse texture.
authorRex Xu <rex.xu@amd.com>
Thu, 31 Dec 2015 08:11:41 +0000 (16:11 +0800)
committerRex Xu <rex.xu@amd.com>
Tue, 5 Jan 2016 08:07:02 +0000 (16:07 +0800)
commit48edadfd247ca02a9647121496a63f2cf0fa2ece
tree66c889d57f05cfea4bb776258d5a5051229f4680
parente23c9849c2c7b0b918b4871685bab65dd3457d74
Parser & SPV: Implement two extensions regarding GLSL sparse texture.

Implement extension "GL_ARB_sparse_texture2".
Implement extension "GL_ARB_sparse_texture_clamp".
12 files changed:
SPIRV/GlslangToSpv.cpp
SPIRV/SpvBuilder.cpp
SPIRV/SpvBuilder.h
Test/baseResults/spv.sparseTexture.frag.out [new file with mode: 0644]
Test/baseResults/spv.sparseTextureClamp.frag.out [new file with mode: 0644]
Test/spv.sparseTexture.frag [new file with mode: 0644]
Test/spv.sparseTextureClamp.frag [new file with mode: 0644]
Test/test-spirv-list
glslang/Include/intermediate.h
glslang/MachineIndependent/Initialize.cpp
glslang/MachineIndependent/Versions.cpp
glslang/MachineIndependent/Versions.h