Add cubic clipping, similar to that of quad clipping. Both Newton-Raphson and Bisecti...
authorturk@google.com <turk@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Mon, 2 Mar 2009 20:00:00 +0000 (20:00 +0000)
committerturk@google.com <turk@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Mon, 2 Mar 2009 20:00:00 +0000 (20:00 +0000)
commit4896f9e017db7ebc232a1b19c3abfb69f1ca465a
tree30509f54c72205e73620ee4ccfeecb95357ca9fb
parent98de2bdbd12a01aaf347ca2549801b5940613f3f
Add cubic clipping, similar to that of quad clipping. Both Newton-Raphson and Bisection are implemented, because it is not clear which one will yield the highest performance on a given platform. Bisection is turned on as the default.

git-svn-id: http://skia.googlecode.com/svn/trunk@101 2bbb7eff-a529-9590-31e7-b0007b416f81
src/core/Makefile.am
src/core/SkCubicClipper.cpp [new file with mode: 0644]
src/core/SkCubicClipper.h [new file with mode: 0644]
src/core/core_files.mk