zink: more explicitly check shader stages during compile
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Thu, 24 Jun 2021 14:21:57 +0000 (10:21 -0400)
committerMarge Bot <eric+marge@anholt.net>
Tue, 27 Jul 2021 00:14:44 +0000 (00:14 +0000)
commit48473ec967bc0ca80a0c3ae1d8d23247613d0190
tree3f2bfbbc836453fb9d5576b0cb9e150e6000f310
parent7665e656c1a5cab8f05b7de4aeb461e9ead9f739
zink: more explicitly check shader stages during compile

this is a bit more obvious

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12013>
src/gallium/drivers/zink/zink_compiler.c