mesa: Rename MaxCombinedImageUnitsAndFragmentOutputs to MaxCombinedShaderOutputResources.
authorFrancisco Jerez <currojerez@riseup.net>
Mon, 17 Aug 2015 16:10:46 +0000 (19:10 +0300)
committerFrancisco Jerez <currojerez@riseup.net>
Thu, 20 Aug 2015 09:26:53 +0000 (12:26 +0300)
commit47e0d5b9b28b0753adda70cbfb3ad111ba6169a8
treeb57e97bb8eaf059d5b5a403345972f6a14cf9cb8
parent3547d9855c2103ecc5001a082965d3dda5d69d34
mesa: Rename MaxCombinedImageUnitsAndFragmentOutputs to MaxCombinedShaderOutputResources.

The name of both the GLSL built-in variable and the glGetInteger param
with the same value changed in GLSL ES 3.1 and GL 4.5.  Its semantics
also changed slightly, since the limit now also takes into account the
number of SSBs in use.  Switch our internal data structures to the
up-to-date name.

Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/glsl/builtin_variables.cpp
src/glsl/glsl_parser_extras.cpp
src/glsl/glsl_parser_extras.h
src/glsl/linker.cpp
src/mesa/drivers/dri/i965/brw_context.c
src/mesa/main/get_hash_params.py
src/mesa/main/mtypes.h