picking: avoid redundant picking geometry for the stage.
authorRobert Bragg <robert@linux.intel.com>
Wed, 25 Nov 2009 20:37:01 +0000 (20:37 +0000)
committerRobert Bragg <robert@linux.intel.com>
Fri, 27 Nov 2009 00:43:57 +0000 (00:43 +0000)
commit47db7af4d3001387a3c7adc60f6c3166c149ab5d
tree7c6976fdf9ad20806ec4749e31de34c76101f0f2
parentc12470666e6bd63024437a389cd2c1202df93c33
picking: avoid redundant picking geometry for the stage.

The stage's pick id can be written to the framebuffer when we call
cogl_clear so there's no need for the stage to also chain up in it's pick
function resulting in clutter-actor.c also emitting a rectangle for the
stage.
clutter/clutter-main.c
clutter/clutter-stage.c