Fixes incorrect usage of textureSamples().
authorDominik Witczak <Dominik.Witczak@amd.com>
Fri, 18 Nov 2016 12:13:12 +0000 (13:13 +0100)
committerPyry Haulos <phaulos@google.com>
Wed, 30 Nov 2016 20:25:39 +0000 (15:25 -0500)
commit46c7c2729f7941bbe8e50d3919f1b75131e34b89
tree0fb6f40651db0ca22030839f64fa02941978de86
parentacfe226b27ca33d201759a3a059dc5254064b483
Fixes incorrect usage of textureSamples().

The function should not be called against single-sample
images. See #538 for more details.

Tests affected: dEQP-VK.glsl.texture_functions.query.texturesamples.isampler*ms*

Change-Id: I7ce507c657b33cbcf99c9e3202fdafaee5ea1577
external/vulkancts/modules/vulkan/shaderrender/vktShaderRenderTextureFunctionTests.cpp