Allowing explicit specification of shader compiltion type via -T option, rather then...
authordankbaker <dan.baker@oxideengineering.com>
Tue, 9 Aug 2016 01:43:07 +0000 (21:43 -0400)
committerdankbaker <dan.baker@oxideengineering.com>
Tue, 9 Aug 2016 02:24:29 +0000 (22:24 -0400)
commit45d49bcd51046ecf33711b2bc6822634d68b2da6
tree21908aa8e8c465a88c1b8dbbbceca3351037f6e3
parent349ac3df86d3491d86e541796be87f416a562a51
Allowing explicit specification of shader compiltion type via -T option, rather then looking at file extension. For HLSL files, this is nice because .hlsl extension is natively udnerstood by visual studio, likely to be used with the -e option.
StandAlone/StandAlone.cpp