vc4: Fix miplevel validation for raster textures.
authorEric Anholt <eric@anholt.net>
Thu, 25 Sep 2014 04:14:44 +0000 (21:14 -0700)
committerEric Anholt <eric@anholt.net>
Thu, 25 Sep 2014 23:41:25 +0000 (16:41 -0700)
commit45962fbeee6ef0011e63613fe25c14e7062d3e43
treec7b2ce3816a3dafa739eb7a5f648cc31758279f3
parent43267a325f4a0c601a7899a7ea4b1927b4cd1f61
vc4: Fix miplevel validation for raster textures.

We were using the un-minified value, meaning we'd reject correctly laid
out textures.
src/gallium/drivers/vc4/vc4_simulator_validate.c