GameBench: curCell doesn't need to be extra state.
authorcommit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 7 May 2014 17:12:55 +0000 (17:12 +0000)
committercommit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 7 May 2014 17:12:55 +0000 (17:12 +0000)
commit44e3f715e694e2a97ab283a10dcbc26556d92018
tree29664cf04bb2932f4c5c51345c9906eac035d9e5
parent30602abc33c4d89aad5b72c1d5ef456d5d46b0ce
GameBench: curCell doesn't need to be extra state.

We're using a static curCell to loop around the atlas.  We can just use i.

Noticed this when TSAN complained about it.  Parallel invocations of the
game bench were stomping on each other's curCell.

BUG=skia:1792
R=robertphillips@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/270273006

git-svn-id: http://skia.googlecode.com/svn/trunk@14617 2bbb7eff-a529-9590-31e7-b0007b416f81
bench/GameBench.cpp