radv: Use RESET_FILTER_CAM for some mesh shading draws.
authorTimur Kristóf <timur.kristof@gmail.com>
Fri, 9 Jun 2023 14:17:34 +0000 (16:17 +0200)
committerMarge Bot <emma+marge@anholt.net>
Sun, 11 Jun 2023 13:22:59 +0000 (13:22 +0000)
commit4452216a28017a4d470d05d53283121d34785b5e
tree6deb6ce71c1d86f16f364cb050e3dd11f1758dac
parent4181e144eff4dae4b84821e2a8b195d16ad393d6
radv: Use RESET_FILTER_CAM for some mesh shading draws.

It's unclear why this is needed, but PAL uses RESET_FILTER_CAM
for some mesh shading draw packets:
- DISPATCH_MESH_INDIRECT_MULTI
- DISPATCH_TASKMESH_GFX

Let's do the same in radv.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23554>
src/amd/vulkan/radv_cmd_buffer.c