llvmpipe: only use accurate_a0 hack if there are no textures bound
This hack caused problems with some dx9 tests before (due to mipgen
test using nearest filter sampling with tex coords exactly between two
texels hence being extremely sensitive to arithmetic inaccuracies),
and we can no longer distinguish this by using pixel_offset to not get
it enabled. But to pass other tests we don't really need the hack when
there's texture sampling involved anyway.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21407>