[SymbolRefAttr] Revise SymbolRefAttr to hold a StringAttr.
SymbolRefAttr is fundamentally a base string plus a sequence
of nested references. Instead of storing the string data as
a copies StringRef, store it as an already-uniqued StringAttr.
This makes a lot of things simpler and more efficient because:
1) references to the symbol are already stored as StringAttr's:
there is no need to copy the string data into MLIRContext
multiple times.
2) This allows pointer comparisons instead of string
comparisons (or redundant uniquing) within SymbolTable.cpp.
3) This allows SymbolTable to hold a DenseMap instead of a
StringMap (which again copies the string data and slows
lookup).
This is a moderately invasive patch, so I kept a lot of
compatibility APIs around. It would be nice to explore changing
getName() to return a StringAttr for example (right now you have
to use getNameAttr()), and eliminate things like the StringRef
version of getSymbol.
Differential Revision: https://reviews.llvm.org/D108899