drm/v3d: fix wait for TMU write combiner flush
authorIago Toral Quiroga <itoral@igalia.com>
Wed, 15 Sep 2021 10:05:07 +0000 (12:05 +0200)
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>
Thu, 18 Nov 2021 18:16:23 +0000 (19:16 +0100)
commit41cfb139c36cdba99ab3440625a85ada3680be3d
tree916ad1a85bdf5599c33948f699015a4f45dbc37a
parent0a97e2fb96906424c1a3dd24cb184e3725601c81
drm/v3d: fix wait for TMU write combiner flush

[ Upstream commit e4f868191138975f2fdf2f37c11318b47db4acc9 ]

The hardware sets the TMUWCF bit back to 0 when the TMU write
combiner flush completes so we should be checking for that instead
of the L2TFLS bit.

v2 (Melissa Wen):
  - Add Signed-off-by and Fixes tags.
  - Change the error message for the timeout to be more clear.

Fixes spurious Vulkan CTS failures in:
dEQP-VK.binding_model.descriptorset_random.*

Fixes: d223f98f02099 ("drm/v3d: Add support for compute shader dispatch.")
Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210915100507.3945-1-itoral@igalia.com
Signed-off-by: Sasha Levin <sashal@kernel.org>
drivers/gpu/drm/v3d/v3d_gem.c