ector: improve uploading of GL texture for vector graphism
authorCedric BAIL <cedric@osg.samsung.com>
Thu, 19 Nov 2015 12:15:51 +0000 (13:15 +0100)
committerCedric BAIL <cedric@osg.samsung.com>
Thu, 19 Nov 2015 13:52:10 +0000 (14:52 +0100)
commit412191e5f8390e11274f8098b1eb4e665dd3b1a0
treee3fe060a72a3beda075c838ef29cc6295469dd22
parentbeacff79595912e673af4967051fbe7ed3d8b0da
ector: improve uploading of GL texture for vector graphism

This rely on a faster code path to upload dynamic texture. Once we get support
for gbm, we should see significant performance improvement in speed, but this
first step is already a 5 times improvement (Ok, we get from really bad, to not
really useful...).
src/lib/evas/canvas/evas_object_vg.c
src/lib/evas/include/evas_private.h
src/modules/evas/engines/gl_generic/evas_engine.c
src/modules/evas/engines/software_generic/evas_engine.c