Evas GL common: Fix RGB+A textures
authorJean-Philippe Andre <jp.andre@samsung.com>
Mon, 13 Apr 2015 12:49:45 +0000 (21:49 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Tue, 14 Apr 2015 07:37:12 +0000 (16:37 +0900)
commit404ecdd8d7b0a91876c9ae11d1f0a80634b557d3
tree5f2c5156ac8a92a0189bd9c056a5606fe649b698
parent99347e91789217a294172cb670b349fb6eb1c5d9
Evas GL common: Fix RGB+A textures

Since the shaders system rewrite, RGB+A (used for ETC1+Alpha encoding)
did not work anymore.
src/modules/evas/engines/gl_common/shader/evas_gl_enum.x
src/modules/evas/engines/gl_common/shader/evas_gl_shaders.x
src/modules/evas/engines/gl_common/shader/shaders.txt