panfrost/decode: Print COMPUTE uniforms as pointers
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Wed, 19 Jun 2019 16:07:13 +0000 (09:07 -0700)
committerAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Thu, 20 Jun 2019 14:48:04 +0000 (07:48 -0700)
commit3faf33488a5c8767448ae158f78de53d51bcaa6d
tree1fb1e4e9ee6a34499363a85693c8c4aa5acb1173
parent0021fae7f80801d46e1ed019201303f56fd1d4c9
panfrost/decode: Print COMPUTE uniforms as pointers

In OpenGL, uniforms generally represent fp32 vec4s (at least in highp
mode). In OpenCL, they represent vec2s of 64-bit pointers.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
src/gallium/drivers/panfrost/pandecode/decode.c