Make built-in gl_TexCoord available in vertex and fragment shaders
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 2 Apr 2010 18:59:57 +0000 (11:59 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 2 Apr 2010 18:59:57 +0000 (11:59 -0700)
commit3f9a73d121e7cf160b268b2c5d16e8584eea94db
tree0e3b8ac1da49ef089c14a1e669981f1dc3dc0fa0
parentfe1c7ff6c62ffc985035c83a1ffadf1daad4b4ff
Make built-in gl_TexCoord available in vertex and fragment shaders
ir_variable.cpp