Make shaders operate on a block of memory instead of arrays of vertex_header's
authorZack Rusin <zack@tungstengraphics.com>
Sun, 13 Apr 2008 01:52:46 +0000 (21:52 -0400)
committerKeith Whitwell <keith@tungstengraphics.com>
Mon, 14 Apr 2008 10:00:35 +0000 (11:00 +0100)
commit3f7a3dd58c0ce2719af83ff1d89a26185d08c04c
treeefc128ea3e61e6e8ec6d18786590a89761775ffa
parent808f968f3ad0cb32e86f517753d5715d00e9ec2c
Make shaders operate on a block of memory instead of arrays of vertex_header's
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_private.h
src/gallium/auxiliary/draw/draw_vertex_cache.c
src/gallium/auxiliary/draw/draw_vertex_shader.c
src/gallium/auxiliary/draw/draw_vs_exec.c
src/gallium/auxiliary/draw/draw_vs_llvm.c
src/gallium/auxiliary/draw/draw_vs_sse.c