[texture] remove redundant if (paint_opacity == 0) bailout
authorRobert Bragg <robert@linux.intel.com>
Wed, 23 Sep 2009 18:04:03 +0000 (19:04 +0100)
committerRobert Bragg <robert@linux.intel.com>
Fri, 28 May 2010 14:35:23 +0000 (15:35 +0100)
commit3f64f57830b835d31c2cbce61eb854d9d055ccdd
tree6cde3623dfc2b9743f2a403dd1be6f135e8cdd6f
parentdfe6eb1e5116603f7702e06058550def56df12ad
[texture] remove redundant if (paint_opacity == 0) bailout

clutter_texture_paint shouldn't need to optimize the case where
paint_opacity == 0 and bailout, since we've been doing this optimization for
all actors in clutter_actor_paint for a while now.
clutter/clutter-texture.c