Use GL_ONE for the source in glBendFunc instead of pre-unmultiplying.
authorKristian Høgsberg <krh@redhat.com>
Mon, 3 Nov 2008 11:35:46 +0000 (06:35 -0500)
committerKristian Høgsberg <krh@redhat.com>
Thu, 6 Nov 2008 15:53:02 +0000 (10:53 -0500)
commit3f59e82c20e2bcbf663701fb1abfb6132e6d04ea
tree832bd5e750607eb055c447d149074302b62019a6
parent61017b190a5c46e052f02a49c094e42316f2e511
Use GL_ONE for the source in glBendFunc instead of pre-unmultiplying.

Eventually we need to allow both pre-multiplied alpha and not, but for now default to premultiplied.
egl-compositor.c
flower.c
pointer.c
window.c