Revert "[SRUK] Avoid creating unnecessary strings for built in shader uniforms"
authorPaul Wisbey <p.wisbey@samsung.com>
Wed, 21 May 2014 09:09:40 +0000 (18:09 +0900)
committerAdeel Kazmi <adeel.kazmi@samsung.com>
Tue, 27 May 2014 14:21:25 +0000 (15:21 +0100)
commit3f2763c0afa45ec2975bf8381dcc36dcf3f62009
treed73a08d02e528eaa03526aee82d282f6e30763dc
parentbf1068c9ced863a29185fe67315e766eea54c079
Revert "[SRUK] Avoid creating unnecessary strings for built in shader uniforms"

[problem]      Crash while registering uniforms
[cause]        Invalid pointer into mExternalUniformNames std::set
[solution]     Rollback to previous version (does not use std::set)

Change-Id: I63ea051fc9b7c182515463b3ad8c801eb73636b1
dali/internal/render/shaders/program.cpp
dali/internal/render/shaders/program.h
dali/internal/render/shaders/shader.cpp