mesa: implement glGetShaderPrecisionFormat()
authorBrian Paul <brianp@vmware.com>
Wed, 19 Jan 2011 14:41:20 +0000 (07:41 -0700)
committerBrian Paul <brianp@vmware.com>
Wed, 19 Jan 2011 14:41:55 +0000 (07:41 -0700)
commit3ee60a3558a3546b3c3a0a9732d384afcf02994a
tree1a7ff57efb9ddeedf38d818de67277aa5b7bbf41
parent34613c66acb6143719315d409f167124c78f5cde
mesa: implement glGetShaderPrecisionFormat()

Drivers should override the default range/precision info as needed.
No drivers do this yet.
src/mesa/main/context.c
src/mesa/main/mtypes.h
src/mesa/main/shaderapi.c