zink: don't check prog->shaders when creating gfx pipeline
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Wed, 31 May 2023 19:27:30 +0000 (15:27 -0400)
committerMarge Bot <emma+marge@anholt.net>
Thu, 8 Jun 2023 14:30:39 +0000 (14:30 +0000)
commit3e1431dee93e43777096ad4d00e0c4f9317fe795
treece1e3476d1c500b65582a586a8ae069e1f00d8ed
parenteca11febe2070b11ce1c894ebd980b2dac7b7973
zink: don't check prog->shaders when creating gfx pipeline

these objects don't technically belong to the pipeline, and checking
them may lead to inconsistent results in some corner cases

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23511>
src/gallium/drivers/zink/zink_pipeline.c