Do not use depthClampEnable unconditionally.
authorJuan A. Suarez Romero <jasuarez@igalia.com>
Fri, 10 Nov 2017 11:20:36 +0000 (11:20 +0000)
committerChris Forbes <chrisforbes@google.com>
Mon, 12 Feb 2018 18:56:59 +0000 (13:56 -0500)
commit3dce842d41424ef0f8c1bf203f87cbf360ca7f12
tree23487754d79eab4d26cecc377d5594cd96db0846
parentc8b9d2e0ff18fe3cf12295ac1c7592a6a094da64
Do not use depthClampEnable unconditionally.

Depth clamping is not needed by these tests, so
do not rely on the optional feature when creating
the pipeline object.

Affects:
dEQP-VK.spirv_assembly.*

Components: Vulkan

VK-GL-CTS issue: 846

Change-Id: I248759e6ac209ccbd7661068c3ef5f1dfb8ca501
(cherry picked from commit d33f62c935d51b4ecba0b6b97ea1baafe67ea3f4)
external/vulkancts/modules/vulkan/spirv_assembly/vktSpvAsmGraphicsShaderTestUtil.cpp