mesa: Add usage history bitfield to buffer objects
authorChris Forbes <chrisf@ijw.co.nz>
Wed, 1 Oct 2014 06:19:47 +0000 (19:19 +1300)
committerChris Forbes <chrisf@ijw.co.nz>
Thu, 16 Oct 2014 09:31:43 +0000 (22:31 +1300)
commit3d989467f1700219b053317e8aafd2965f051273
tree5b8b7e38c503b781d91117a04a12f0d5c9a53fb8
parent79d09a4b125e745cc89f9bca336619cbd44d9f95
mesa: Add usage history bitfield to buffer objects

In the drivers, we occasionally want to reallocate the backing
store for a buffer object; often to avoid waiting for the GPU
to be finished with the previous contents.

At the point that happens, we don't have a good way of determining
where else the buffer object may be bound, and so no good way of
determining which dirty flags need to be raised -- it's fairly
expensive to go looking at all the possible binding points.

Until now, we've considered any BO to be possibly bound as a UBO or
TexBO, and flagged all that state to be reemitted.

Instead, remember what kinds of binding point this buffer has ever
been used with, so that the drivers can flag only what they need.
I don't expect these bits to ever be reset, but that doesn't matter
for reasonable apps.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
src/mesa/main/mtypes.h