Add coverage for sampling compressed cubemaps that has been written
authorAntto Mäkinen <antto.makinen@siru.fi>
Mon, 16 Aug 2021 06:51:31 +0000 (09:51 +0300)
committerMatthew Netsch <quic_mnetsch@quicinc.com>
Sat, 6 Nov 2021 20:13:16 +0000 (20:13 +0000)
commit3d6efbec03944380468d48024c1e749c1518efe0
tree0c239d9d39dbf23122650f5f0944f242dc6cb3d5
parent939e272d6840846c1d4667eb0a487b09637be665
Add coverage for sampling compressed cubemaps that has been written
to by a compute shader

This commit adds new test cases to the compressed texture sampling test
to ensure that sampling compressed cubemaps works properly.

VK-GL-CTS issue: 3088

New Tests:
dEQP-VK.image.sample_texture.128_bit_compressed_format_cubemap
dEQP-VK.image.sample_texture.64_bit_compressed_format_cubemap
dEQP-VK.image.sample_texture.64_bit_compressed_format_two_samplers_cubemap
dEQP-VK.image.sample_texture.128_bit_compressed_format_two_samplers_cubemap

Components: Vulkan
Change-Id: I26724a21b03755693e45b99c8a794a9551a66e60
android/cts/master/vk-master-2021-03-01/image.txt
android/cts/master/vk-master/image.txt
external/vulkancts/modules/vulkan/image/vktImageSampleCompressedTextureTests.cpp
external/vulkancts/mustpass/master/vk-default/image.txt