gem_stress: trim buffer sizes to fit into 3D pipeline
authorChris Wilson <chris@chris-wilson.co.uk>
Sun, 5 Jun 2011 20:53:49 +0000 (21:53 +0100)
committerChris Wilson <chris@chris-wilson.co.uk>
Sun, 5 Jun 2011 21:21:54 +0000 (22:21 +0100)
commit3d66d913d9165f59e39952a41b41461b2329c9c1
tree96f35f9ba382f44aa9ff77db1924a66cfcfd1e3e
parent2933547eb0d22cb70c783a78ab3d7b4dcc5972ce
gem_stress: trim buffer sizes to fit into 3D pipeline

Remember the 3D pipeline is much more restricted than the BLT engine,
and we were feeding it buffers much larger than either the
render engine or the sampler could manager.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
tests/gem_stress.c
tests/gem_stress.h