mesa: fix GL_MAX_NAME_LENGTH query for tessellation shaders
authorTimothy Arceri <timothy.arceri@collabora.com>
Wed, 6 Jan 2016 00:27:05 +0000 (11:27 +1100)
committerTimothy Arceri <timothy.arceri@collabora.com>
Wed, 6 Jan 2016 01:01:09 +0000 (12:01 +1100)
commit3d402d445003f00478d7eb51eec8e4f31fef9352
treeb2427bd80e7036570d2f77f1237419b8f6d1bc31
parente1e1b678785e112326cc68c40990460deff05abc
mesa: fix GL_MAX_NAME_LENGTH query for tessellation shaders

This fixes some piglit subtests for ARB_program_interface_query.

V3: remove some of the unnecessary parentheses
V2: fix alignment

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/mesa/main/shader_query.cpp