Move vertex transformation/shader code into draw_prim.c to avoid need for vs_flush...
authorBrian <brian.paul@tungstengraphics.com>
Tue, 21 Aug 2007 00:53:41 +0000 (18:53 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Tue, 21 Aug 2007 00:53:41 +0000 (18:53 -0600)
commit3cb6fc3f9aaa94236be611bad04125c17e01ad6c
treeaa3c52f8c6faa493acfe36d68390704fa200c8db
parent3772441c498b997947f68e98830f72649bbc8442
Move vertex transformation/shader code into draw_prim.c to avoid need for vs_flush() function pointer.
src/mesa/pipe/draw/draw_arrays.c
src/mesa/pipe/draw/draw_prim.c
src/mesa/pipe/draw/draw_private.h