Reload WGL entry points in WinGLContext()
authorStefanos A. <stapostol@gmail.com>
Thu, 3 Oct 2013 12:04:34 +0000 (14:04 +0200)
committerStefanos A. <stapostol@gmail.com>
Thu, 3 Oct 2013 12:04:34 +0000 (14:04 +0200)
commit3c867838e666a352d8f968177f72d2d5527ad387
tree19b7bb4bb3db2ec63330794b4298b43708da0158
parentc077d5c0262bc3a93daca9dffc15db1f972de072
Reload WGL entry points in WinGLContext()

This fixes AccessViolationException when creating multiple contexts on
Intel hardware.
Source/OpenTK/Platform/Windows/WinGLContext.cs