Update FBO tests to handle separate depth stencil in ES3
authorThomas Spurden <thomas.spurden@broadcom.com>
Tue, 15 Feb 2022 11:12:00 +0000 (11:12 +0000)
committerThomas Spurden <thomas.spurden@broadcom.com>
Thu, 3 Mar 2022 10:37:12 +0000 (10:37 +0000)
commit3b83a30979e6120a1a42ed4f8ab6bbd80146f84a
treeae48b743a23242d2314634edb7d9700ca61da3cb
parent4e13ae54acbaf3e62a34d05d21f590c66be8a777
Update FBO tests to handle separate depth stencil in ES3

Extends FBO blit tests as they did not have cases for separate depth
stencil at all (as they are ES3 only).

Components: OpenGL
Affects: dEQP-GLES3.functional.fbo.*

Change-Id: Icc6dcd047db3b9c29baed0c5691766fb30242e31
android/cts/master/gles3-master.txt
external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/gles3-master.txt
external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/gles3-master.txt
external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/gles3-master.txt
external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.5.x/gles3-master.txt
external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.6.x/gles3-master.txt
external/openglcts/data/mustpass/gles/aosp_mustpass/master/gles3-master.txt
modules/gles3/functional/es3fFboCompletenessTests.cpp
modules/gles3/functional/es3fFramebufferBlitTests.cpp