mesa/st: do not expose ARB_shader_image_load_store if not fully implemented
So far we were checking ARB_shader_image_load_store is supported as
requirement to expose GLES 3.1.
But when this extension functionality was added in GLES 3.1 spec, it
was relaxed, and one of its requirements, the support for formatless
writing, was not included.
So this means that a driver that support all the extension
functionality except formatless writing, could expose GLES 3.1, but it
couldn't expose the extension itself (nor GL 4.2, which requires fully
implementation of the extension).
v2:
- Add the same exposure treatment to ARB_shader_image_size (Ilia).
v3:
- Remove dependency for OES_texture_buffer (Ilia).
- Check image resources for GLES 3.1 (Ilia).
v4:
- Check for MaxImageUniforms in compute shader (Ilia).
- Check for max combined image uniforms/ssbo (Ilia).
v5:
- Remove ARB_shader_image_load_store from check (Ilia).
- ARB_shader_image_store and ARB_shader_image required for
ARB_ES3_1_compatibility (Ilia).
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14288>