Build fix (uint32_t used instead of deUint32)
authorBoris Zanin <boris.zanin@mobica.com>
Tue, 21 Feb 2017 11:56:07 +0000 (12:56 +0100)
committerBoris Zanin <boris.zanin@mobica.com>
Tue, 21 Feb 2017 12:05:57 +0000 (13:05 +0100)
commit3b177126650ab2c7ddba7071c2402d5d5c86107c
tree47b3280061087ee2789f2577c7c27f25433b25b7
parent5cda75b7a88f83cfa678ac027ed7c4ab2441d039
Build fix (uint32_t used instead of deUint32)

It looks like uint32_t is not used within the CTS.
Replacing it with deUint32 allows build to pass.

Components: Vulkan

VK-GL-CTS Issue #66

Change-Id: Ia23f3fb7fe87ec21349c46df52c7b9f83dd14a32
external/vulkancts/modules/vulkan/shaderrender/vktShaderRender.hpp