vl: round next_msc to integer frame, and kill skew_msc
authorMaarten Lankhorst <maarten.lankhorst@canonical.com>
Sat, 19 Jan 2013 22:03:53 +0000 (23:03 +0100)
committerMaarten Lankhorst <maarten.lankhorst@canonical.com>
Mon, 21 Jan 2013 22:49:56 +0000 (23:49 +0100)
commit3a91e7955ace2885cfb23089852018a8037ca134
treee4114c731312cdcd151932070128ceb5cfef9f24
parent71c87e42e17a160dfc5c2a47c9cbaa297c34c484
vl: round next_msc to integer frame, and kill skew_msc

This reduces jitter slightly in a cleaner way, without desynchronizing mplayer2 as badly
when falling behind.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
src/gallium/auxiliary/vl/vl_winsys_dri.c