LOCAL / Revert "drm/vc4: Allocate binner bo when starting to use the V3D"
authorHoegeun Kwon <hoegeun.kwon@samsung.com>
Mon, 9 Dec 2019 06:25:22 +0000 (15:25 +0900)
committerHoegeun Kwon <hoegeun.kwon@samsung.com>
Mon, 6 Jul 2020 09:09:08 +0000 (18:09 +0900)
commit3a8853987d3c043aa0fc00db032635c312122f67
tree2c143c27957ea802f7b9e05c18c2659bd42278da
parentee028cecb9af34b73f3b2acdf10519f2bc28eca4
LOCAL / Revert "drm/vc4: Allocate binner bo when starting to use the V3D"

This reverts commit 35c8b4b2c0fed637d2b30a8ec8e5d7f4c19c8d9d.

If we use drm-vc4 and drm-v3d driver without using vc4->v3d driver,
drm-vc4 bo is not created. In this case, it is RPI4. The RPI4 uses
drm-v3d when using GL. So revert this patch until the problem is
resolved.

Change-Id: I64444811761212a2103d416a7376d4dc43e980df
Signed-off-by: Hoegeun Kwon <hoegeun.kwon@samsung.com>
drivers/gpu/drm/vc4/vc4_bo.c
drivers/gpu/drm/vc4/vc4_drv.c
drivers/gpu/drm/vc4/vc4_drv.h
drivers/gpu/drm/vc4/vc4_gem.c
drivers/gpu/drm/vc4/vc4_irq.c
drivers/gpu/drm/vc4/vc4_v3d.c