st/mesa,gallium: add a workaround for Unigine Heaven 4.0 and Valley 1.0
authorMarek Olšák <marek.olsak@amd.com>
Tue, 8 Jul 2014 18:24:55 +0000 (20:24 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Thu, 17 Jul 2014 23:58:58 +0000 (01:58 +0200)
commit3a86ca54dfcd8a6cff8eaa1dbdaa76ced1073a56
treeb82d5b440868a914283ac672f4d119dd693f6c13
parentb0ff18bd3441ce7f28354686934440a92826eaf8
st/mesa,gallium: add a workaround for Unigine Heaven 4.0 and Valley 1.0

Most (all?) Unigine shaders fail to compile without this if sample shading
is advertised. This is, of course, Unigine developers' fault.

Reviewed-by: Brian Paul <brianp@vmware.com>
src/gallium/include/state_tracker/st_api.h
src/gallium/state_trackers/dri/dri_context.c
src/gallium/state_trackers/dri/dri_screen.c
src/mesa/drivers/dri/common/drirc
src/mesa/drivers/dri/common/xmlpool/t_options.h
src/mesa/state_tracker/st_extensions.c