fix bug/issue with shader saving - it will fail to save if dir exists
authorraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Sun, 22 Apr 2012 04:55:11 +0000 (04:55 +0000)
committerraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Sun, 22 Apr 2012 04:55:11 +0000 (04:55 +0000)
commit3a14826506aec01b998fb1cd69d69035cc1b6fb4
treefd208fc980899524a850cf065cf51c8d6f9b2e6c
parent91ce7362640080a4a0c24e399185cd0a2bf6e433
fix bug/issue with shader saving - it will fail to save if dir exists
for saved shaders (but doesnt have the binary file there). fixed!
(also compress the file too)

git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/evas@70382 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33
src/modules/engines/gl_common/evas_gl_shader.c