No need to convert frame geometry to virtual...we can just compare
authorChristopher Michael <cp.michael@samsung.com>
Wed, 16 Jan 2013 09:01:30 +0000 (09:01 +0000)
committerChristopher Michael <cpmichael1@comcast.net>
Wed, 16 Jan 2013 09:01:30 +0000 (09:01 +0000)
commit39e9f03048dedffa7ba161f49ec4ad0ce05d79f3
treea60c80a6e5a0830e55c8f8bcd7dc5a57e1721aa2
parent4a49bf8b05eddcd1dc69025ece27f078b48bc0df
No need to convert frame geometry to virtual...we can just compare
actual canvas geometry when doing collision detection.

Port the previous "JackDanielz" fix (using frame geometry vs using
object geometry) to the actual move function also.

Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 82868
src/modules/conf_randr/e_smart_randr.c