intel: Implement Gen12 workaround for array textures of size 1
Gen12 does not support RENDER_SURFACE_STATE::SurfaceArray = true &&
RENDER_SURFACE_STATE::Depth = 0. SurfaceArray can only be set to true
if Depth >= 1.
We workaround this limitation by adding the max(value, 1) snippet in
the shaders on the 3 components for texture array sizes.
Tested on Gen9 with the following Vulkan CTS tests :
dEQP-VK.image.image_size.2d_array.*
v2: Drop debug print (Tapani)
Switch to GEN:BUG instead of Wa_
v3: Fix dEQP-VK.image.image_size.1d_array.* cases (Lionel)
v4: Fix dEQP-VK.glsl.texture_functions.query.texturesize.* cases
(Missing tex_op handling) (Lionel)
v5: Missing break statement (Lionel)
v6: Fixup comment (Tapani)
v7: Fixup comment again (Tapani)
v8: Don't use sample_dim as index (Jason)
Rename pass
Simplify control flow
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v7)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3362>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3362>