radv: Only use TES vertex offset 2 for triangles and quads.
authorTimur Kristóf <timur.kristof@gmail.com>
Wed, 13 Apr 2022 12:54:30 +0000 (14:54 +0200)
committerMarge Bot <emma+marge@anholt.net>
Wed, 13 Apr 2022 15:04:26 +0000 (15:04 +0000)
commit394b93bfeba72584f80294ac87f74b752fcddb47
tree4539a5f7c85a8698725840bd2e963fc8a5ab6554
parente02c71d6c53fda3fee295f93009c0e5f656e5f8b
radv: Only use TES vertex offset 2 for triangles and quads.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15837>
src/amd/vulkan/radv_shader.c