[OpenTK] More robust timing for UpdateFrame and RenderFrame
authorthefiddler <stapostol@gmail.com>
Tue, 7 Jan 2014 07:52:02 +0000 (08:52 +0100)
committerthefiddler <stapostol@gmail.com>
Tue, 7 Jan 2014 07:52:02 +0000 (08:52 +0100)
commit3856fcd48e679e6122d675b1cf1f9f19def63d31
tree7af253db24075aca4d866b52704b334cc9048ff0
parentc5dcc8a93b64419208a0a824b06f151266e3124f
[OpenTK] More robust timing for UpdateFrame and RenderFrame

FrameEventArgs.Time should no longer drift from clock time measured
outside GameWindow.
Source/OpenTK/GameWindow.cs