glsl: stop adding pointers from gl_shader_variable to the cache
authorTimothy Arceri <tarceri@itsqueeze.com>
Fri, 11 Aug 2017 03:55:13 +0000 (13:55 +1000)
committerTimothy Arceri <tarceri@itsqueeze.com>
Thu, 24 Aug 2017 01:18:48 +0000 (11:18 +1000)
commit37d453b55a7b4c1b10d28dba4acfe12de4634bc8
treeb81f110a9f8f5e666640bf25ec99400ef46ca7a1
parent37eb67714e0092a5d80ec40d10ca1fe72fa64657
glsl: stop adding pointers from gl_shader_variable to the cache

This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
src/compiler/glsl/shader_cache.cpp