x86_32: clean up play_dead
authorAlex Nixon <alex.nixon@citrix.com>
Fri, 22 Aug 2008 10:52:12 +0000 (11:52 +0100)
committerIngo Molnar <mingo@elte.hu>
Mon, 25 Aug 2008 08:59:18 +0000 (10:59 +0200)
commit379002586368ae22916f668011c9118c8ce8189c
tree875144461ee68d5c960061c202d6ddc01750ee82
parent93be71b672f167b1e8c23725114f86305354f0ac
x86_32: clean up play_dead

The removal of the CPU from the various maps was redundant as it already
happened in cpu_disable.

After cleaning this up, cpu_uninit only resets the tlb state, so rename
it and create a noop version for the X86_64 case (so the two play_deads
can be unified later).

Signed-off-by: Alex Nixon <alex.nixon@citrix.com>
Acked-by: Jeremy Fitzhardinge <jeremy@goop.org>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
arch/x86/kernel/cpu/common.c
arch/x86/kernel/process_32.c
include/asm-x86/smp.h